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TIME /
TIMETIME TICKS Usage: time Gives you the current game time. CircleMUD? uses zulu time 0-24 hours. There are 75 seconds per minute, 35 days per month, and 17 months per year. 1 MUD? year takes about 12 days. /* mud-life time */ @n#define SECS_PER_MUD_HOUR 75 @n#define SECS_PER_MUD_DAY (24*SECS_PER_MUD_HOUR) // 1800 sec @n#define SECS_PER_MUD_MONTH (35*SECS_PER_MUD_DAY) // 63000 sec @n#define SECS_PER_MUD_YEAR (17*SECS_PER_MUD_MONTH) // 1071000 sec (about 12.39 days) /* real-life time (remember Real Life?) */ @n#define SECS_PER_REAL_MIN 60 @n#define SECS_PER_REAL_HOUR (60*SECS_PER_REAL_MIN) @n#define SECS_PER_REAL_DAY (24*SECS_PER_REAL_HOUR) @n#define SECS_PER_REAL_YEAR (365*SECS_PER_REAL_DAY) See also: DATE, %TIME% |
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